Software Proficiency


My 3D Animation Work

Bone connect in Blender (Dynamic Movement)
UI Showcase Animation
Product Showcase
Dragon Crash Animation
Water Systems
Lighting Showcase
Cutscene Animation
Character Animation

My 3D Modelling Work

Some of my 3D Projects

N/A: Reverie (Unreal Engine Cutscene)

Reverie was my University Honours Project set around Unreal Engine. I aimed to research Photorealism in Unreal Engine and it's implications on Media, while creating my own Cutscene using some of the techniques learned.

Blade of the Deep (Unreal Engine Game Concept)

Blade of the deep is a puzzle thriller game set in a cave. The character is a knight from the medival period in search of a lost artefact to bring peace to his nation. The player's role is to navigate through the cave and learn how to solve puzzles using notes left by unlucky adventures.

No Bound - Game Previs made in Blender for UE

This project "No Bound" is a previsualisation of a VR game made to educate young people on the objects beyond our world. The game lets the player make their own planets and discover for themselves how life can come to be and the reliant of interstellar objects like our star.